In the 1960s Nintendo ran taxis and sold instant rice, then pulled out by 1969. Neither appears in its official history
Nintendo's official history runs from hanafuda cards in 1889 to the Family Computer in 1983. Neither a taxi company nor the instant food it sold with Omi Kenshi appears in it. According to a compilation citing securities reports and Nikkei Business, Nintendo diversified outside its core business in the 1960s, failed across the board and withdrew by 1969. One article says it was on the verge of bankruptcy in 1964.
By the Small Start editorial desk. We count every case in the archive by hand. The figures belong to the sources. The judgments are ours.
Nintendo was always a games company, right? Hanafuda, then cards, then video games?
That’s exactly how the official timeline reads.
- A side-by-side of the lines in Nintendo's official history and the ones left out
- How a 1956 trip to the US led the company into taxis and instant rice
- The path from near-bankruptcy in 1964 to full withdrawal in 1969
- How an official timeline treats failure
Nintendo’s official website carries a corporate history that begins in 1889.
It started making hanafuda cards in Kyoto, made Japan’s first Western playing cards, made plastic playing cards, sold Disney playing cards, listed its shares, changed its name, and in 1977 released a home TV game console.
No taxis appear in this timeline. No instant food either.
According to a third-party compilation citing securities reports and Nikkei Business, in the 1960s Nintendo ran a taxi company and sold instant rice in partnership with Omi Kenshi.
By 1969 it had withdrawn completely from the businesses it had started outside its core.
Uniqlo’s official timeline added the closure of its first store in brackets. Nintendo’s official history leaves out the nearly ten years it spent failing outside its core.
This column assembles that unwritten part from sources and sets it beside the written timeline.
Listed companies fall outside the criteria for case articles, so it’s handled as a column rather than a case.
The official history, and the lines it leaves out
| When | What happened | In official history | Source |
|---|---|---|---|
| 1889 | Begins making hanafuda cards in Kyoto | yes | official history |
| 1929 | Top hanafuda sales in Kyoto | no | third-party compilation |
| 1949 | Hiroshi Yamauchi becomes third head at 22 | no | same |
| 1953 | Japan’s first plastic playing cards | yes | official history |
| From 1955 | Yamauchi runs the taxi company Daiya Kotsu | no | third-party compilation |
| 1956 | Yamauchi’s study trip to the US | no | same |
| 1959 | Disney character playing cards | yes | official history |
| June 1961 | Sanoh Foods set up with Omi Kenshi; instant rice | no | third-party compilation |
| 1962 | Listed on the Osaka and Kyoto exchanges | yes | official history |
| 1963 | Renamed from Nintendo Karuta to Nintendo Co., Ltd. | yes | official history |
| 1964 | Playing card demand plateaus; near bankruptcy | no | third-party compilation, Business+IT |
| 1965 | Ultra Hand released | no | Business+IT |
| 1966 | Decides to become a comprehensive indoor games company | no | third-party compilation |
| 1969 | Withdraws completely from diversified businesses | no | same |
| 1977 | Releases home TV game consoles | yes | official history |
Read the second column from the right down, and the official history’s 1960s are nearly empty.
A Tokyo branch in 1961, the listing in 1962, the name change in 1963, automated card-backing in 1968.
Only events inside the core business are written.
It began with a trip that showed the ceiling
According to the compilation, the trigger was a 1956 study trip to the United States.
Seeing America’s largest playing card maker, Hiroshi Yamauchi became aware that his core market had a ceiling.
An article by Toshiaki Kanda on Business+IT says the same. After visiting the major American maker, Yamauchi concluded playing cards alone would keep the business small and set out to diversify.
A foothold outside the core existed even before the trip.
The compilation says Yamauchi had run the taxi company Daiya Kotsu since 1955.
After the trip, the moves spread into food.
- 1955: taxis
Hiroshi Yamauchi runs the taxi company Daiya Kotsu.
- 1956: the US trip
Seeing America's largest playing card maker, he becomes aware his core market has a ceiling.
- June 1961: food
Nintendo sets up Sanoh Foods jointly with Omi Kenshi and sells instant rice, dried rice eaten by pouring hot water over it, along with character-branded furikake.
What stands out is how far it went.
A hanafuda and playing card company went into taxis and food.
Neither connected to its paper and printing skills or to the shelves where games were sold.
1964: both outside and inside stalled
According to Kanda’s article, this diversification failed across the board, largely for lack of know-how. Nintendo faced near-bankruptcy in 1964.
The compilation says that in the same year demand for playing cards had run its course and sales plateaued.
The year the businesses outside the core failed was also the year the core stopped growing.
The following year, 1965, Yamauchi put on sale as the “Ultra Hand” a toy hand that employee Gunpei Yokoi had built as a hobby.
Kanda’s article says it became a hit and saved the company from bankruptcy. Neither source gives sales figures.
In 1966, according to the compilation, Nintendo decided to become a comprehensive indoor games company.
The idea was to stop expanding outward and expand within play instead.
Then in 1969 it withdrew completely from its diversified businesses, including taxis and food.
What follows is inference: the 1963 name change can be read in the same current.
The official history records the change from Nintendo Karuta to Nintendo Co., Ltd.
Dropping “karuta,” the word for cards, from the company name happened in the midst of diversification.
Was the aim to move beyond the core? Or did the shortened name simply come to cover play in general? No source we read says.
Official timelines don’t write down what happened outside the core
What we can state plainly concerns how the official history is written.
Nintendo’s history records what happened inside its core business and leaves out what happened outside it.
Read alone, it makes hanafuda to video games look like one straight road.
In reality, partway along that road lie the ten-odd years it took to go out into taxis and food and come back.
It decided in 1966 to return to play, pulled out from outside in 1969, and released a home TV game console in 1977.
Video games were the next core business that a company, having failed outside, found within play.
Set beside Uniqlo’s timeline, which kept its closed stores in brackets, the two timelines treat failure in opposite ways.
An official history’s lines are chosen by how a company wants to present its past.
The missing lines can’t be seen without going to other sources.
What could not be confirmed
The taxi company, Sanoh Foods, the 1964 crisis, the 1966 policy and the 1969 withdrawal come from a third-party compilation citing securities reports and Nikkei Business, and from Kanda's article. They weren't confirmed in Nintendo's official documents. The number of taxis, food sales and losses on diversification aren't in the sources read. The often-told story that Nintendo also ran love hotels couldn't be confirmed in readable sources and isn't used here. Ultra Hand sales weren't confirmed either.
The list setting Nintendo beside other legendary companies is in this column.
A blank in the timeline is not a time when nothing happened
Nintendo’s official history begins with hanafuda in 1889 and reaches the Family Computer in 1983.
Its 1960s lines are few, and on their own they look like a quiet decade.
Check the sources and that decade was anything but quiet. It was the time the company went furthest from its core and came closest to bankruptcy.
A blank in a timeline isn’t a time when nothing happened.
It’s a time that didn’t make it into the timeline.
The beginning of a video game company lies not in the hanafuda timeline but in that blank.
If this one impressed you
This column is the editorial desk's own reading of the cases published on Small Start (all public information, all sourced) and of other public information. It is not a recommendation of any particular business, investment or side venture.
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Sources
- Founder 任天堂公式の沿革。1889年に山内房治郎が京都で花札の製造を開始、1902年に日本初のトランプ製造に着手、1953年に日本初のプラスチック製トランプ、1959年にディズニーキャラクターのトランプ、1962年に大証二部・京証に上場、1963年に任天堂株式会社に社名変更、1968年にかるた自動裏貼機、1977年に家庭用テレビゲーム機、1980年にゲーム&ウオッチ、1983年にファミリーコンピュータ。タクシー・食品・多角化の記載はない
- Reported 日経ビジネス1983年5月30日号・1986年3月17日号、『企業の歴史:明治百年』(1968年)などを典拠とする整理。1956年の渡米視察で本業の天井を意識、山内溥は1955年からタクシー会社ダイヤ交通を率いた、1961年6月に近江絹糸と共同出資でサンオー食品を設立しインスタントライスなどを販売、1964年にトランプ需要が一巡し売上が頭打ち、1966年に総合室内ゲーム企業への転換を決定、1969年に多角化事業から全面撤退
- Reported 同サイトの創業の章。1929年に京都の花札売上で首位、1949年に山内溥が22歳で3代目を継承、1947年11月に株式会社丸福を設立
- Reported ビジネス+IT(2016年8月19日、神田敏晶)。山内溥は米大手トランプメーカーの視察後に多角経営に乗り出したが、ノウハウ不足などでことごとく失敗し1964年には倒産寸前、1965年に社員の横井軍平が趣味で作ったオモチャの手を「ウルトラハンド」として売り出しヒット
This article summarizes and analyzes the public sources above. Please refer to the primary sources for details.