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Payout: A Class-Action App Vibe-Coded in 14 Days Reached $1,003,227 ARR in 9 Months. It Cost About $10 to Build, and a Partner With 10 Million Followers Grew It

Connor Burd built Payout, an app that finds class-action settlements, in 14 days using only Claude Code and Cursor. During a summer 2025 hackathon it reached 17,000 users and $30,017 in revenue, hit about $20K MRR in 50 days, and reported $1,003,227 ARR in May 2026. Build cost was about $10. Growth came from a partner with over 10 million followers.

Payout: A Class-Action App Vibe-Coded in 14 Days Reached $1,003,227 ARR in 9 Months. It Cost About $10 to Build, and a Partner With 10 Million Followers Grew It

As of May 2, 2026, Payout reported $1,003,227 in ARR, or $83,602 in MRR. In the yen-normalized frontmatter this site uses, that is 50 times the median of the 19 mobile apps that disclose monthly revenue, and it sits in the top 17% of all 245 revenue-disclosing cases. The app spread through one story: “built in 14 days with Claude Code and Cursor, not a single line written by hand.” The founders put the build cost at “literally around $10.” So was AI the reason it worked? The numbers do not say that. What carried the growth after launch was a distribution design that brought in a creator with more than 10 million combined followers as an equity partner, a creator payment model that pays $1 to $2 per thousand views, and Apple Search Ads. Connor Burd, who built it, said as much himself in a July 2026 livestream, offering the contrarian take that paid channels matter more than UGC.

The numbers in order

WhenWhat happened
August 2025Built with Claude Code and Cursor. v1 shipped in 10 days, public in 14 (self-reported)
August to September 2025During RevenueCat’s Shipaton 2025 hackathon: 17,000+ users, $30,017 in revenue, 1,750 paid subscriptions, 500,000 impressions on X
October 13, 2025Wins the Shipaton 2025 Grand Prize (Build & Grow Award). Secondary sources put the cash prize at $60,000
October 2025About $20,000 MRR roughly 50 days after launch
January 2026Over 160,000 cumulative downloads (secondary-source tally)
May 2, 2026Dashboard shared in an AMA on X: $1,003,227 ARR, $83,602 MRR
July 9, 2026Appears on RevenueCat’s Sub Club Live, introduced as “0 to $80K MRR in 4 months”

Pricing is a subscription at $9.99 a week or $39.99 a year. Secondary sources also cite 3,243 App Store ratings averaging 4.6. Churn, retention and ad spend are not disclosed.

What it sells is money people did not know they were owed

In the United States, class-action settlements go unclaimed in large amounts every year because eligible people never hear about them. Payout collects those settlements, rewrites the eligibility rules in plain English, shows an estimated payout ($50 to $1,000 and up), and sends a notification when a new case opens. It says a claim takes five minutes and that it lists more than $80M in available settlements. In the hackathon submission, the founder named the hardest problem as helping people “without practicing law.”

$9.99 a week works out to about $519 a year, 13 times the $39.99 annual plan. Showing a weekly price to users who arrived because they want money back fits the nature of the product, since settlement checks take months to arrive. The longer a user waits after filing, the more weekly charges accumulate. We consider this price table the single page that best explains the profitability of this business.

$10, no experience, not one line written by hand

According to the Devpost submission, the founder had no React Native experience and generated the design, code and assets with Claude Code and Cursor. The stack is React Native for iOS and Android, a Node.js API on Vercel, RevenueCat, Adjust and Mixpanel for measurement, and a website built with v0 and Cursor. Upfront cost was essentially a domain, and that is what “$10” means.

The easy mistake here is misjudging what that speed is worth. Thousands of people could have built the same kind of app with the same tools in the same month. Fourteen days and $10 removed the barrier to entry. They do not explain why 17,000 people showed up in the first month. Burd himself was already a developer with more than $3M in combined ARR across other apps before Payout, not a first-timer.

Fourteen days to build, equity to sell

Distribution came from Casper Opala, who has more than 10 million combined viewers across YouTube, TikTok and Instagram, including the @casper.capital Instagram account with 2.7 million followers. He joined as a co-founder with equity. In his words, “I had the 10M+ audience and the distribution engine, and Connor is a brilliant 23-year-old indie hacker with a track record of building high-revenue subscription apps.” The video call to action was “Comment ‘Claim,’ and I’ll send you the app,” and that produced the first 10,000 downloads and $20,000 MRR within weeks.

The design after that is laid out in the founders’ own account on MRR Story. Revenue is 80% organic and 20% paid. On the organic side, AI agents monitor trending personal-finance videos and leave contextual comments that route viewers to the bio link, and creators are paid on performance, often $1 to $2 CPM on organic views, with payouts fractionalized so that both the creator who generated awareness and the affiliate who drove the final click are compensated. On the paid side, Apple Search Ads is “our highest-intent traffic,” with users who search “class action settlement” retaining well. New onboarding flows and ad angles are run through 80/20 or 90/10 split tests. Another source records organic UGC videos being repurposed directly as Meta ads.

In Opala’s phrase, “distribution is outstripping development in value.” The asset in this case is a payment blueprint for creators rather than the code.

The numbers that are missing, and the risks specific to this model

Retention, churn, ad spend, total creator payouts and the number of creators in the network appear in none of the sources. The $1,003,227 ARR is a dashboard figure shown in an AMA on X, with no third-party audit. Weekly-subscription apps typically carry high churn, and how much new acquisition is needed each month to hold MRR remains hidden.

The dependence on the product’s supply is also large. Settlements are inventory the company cannot create, and if the flow of cases thins, the value of notifications drops. The “not practicing law” line gets harder to hold the further the app steps into eligibility judgments or filing on behalf of users. The company’s own blog already publishes a comparison with a competitor called Catch, which says something about how thin the barrier to imitation is. And because the two founders are bound by equity, there is as yet no number showing what the app alone retains if the distribution side leaves.

How much of this carries over

In the same “an individual’s distribution launched an app” category sit Stella, where a person with 4 million followers built an MVP in two days and reached $350K a month within two months, and Cal AI, where two 17-year-olds grew an influencer-driven app to $30M a year and sold it to MyFitnessPal. All three had short builds and an owner of distribution present from the start.

  • A $10, 14-day build matters only when an owner of distribution who can bring tens of thousands of users in the first month is brought in with equity rather than a fee
  • A $9.99 weekly charge holds only when users expect to get back more than they pay and the product makes them wait months for the result
  • An 80% organic structure lasts only when gross margin can keep funding performance-based creator payouts and the operation can be automated

The limits should be stated plainly. Every figure is self-reported, and without churn and ad spend there is no way to know how much of $83,602 MRR is kept. A hackathon grand prize and a $60,000 award are not reproducible elements. And the “not one line written by hand” framing cuts out the most reproducible part of this app’s success and the smallest contributor to it.

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